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Curfew

Project Type
Third-Person/Top-Down/Survival
Date
October 2024 - January 2025
Role
Mechanic and Level Designer
Over the course of 4 months my team (Team Flu) and I created, iterated, tested, polished, and released a game called Curfew.

I personally did level and mechanic design utilizing an agile workflow with my team through Jira. Documentation was done through Confluence.

© 2035 by Isaiah Baker. Powered and secured by Wix

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