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Project Warehouse

Project Type
First-Person/Puzzle/Mystery
Date
February 2024
Role
Lead Mechanic and Level Designer
I developed a small-scale first-person puzzle game centered around a single mechanic: using a crane to solve puzzles and clear rooms as players progress toward the final goal. The project emphasizes the integration of this mechanic within a cohesive level, guided by a carefully crafted level pacing diagram.

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